![]() ![]() ![]() They use their waste buckets from their cells as a melee weapon. Flimsy and feeble, they make for a very poor starting class. The Condemned is a wretched prisoner who has suffered indescribable torment. This is a masochistic character class choice for pain gluttons. Aside from this, playing a cunning woodsman from the frozen wastes, feels like an apex predator on the prowl. Especially landing critical bow hits on the bosses, hitting their weakpoints which are otherwise unreachable most of the time by melee. Picking up targets from afar on the move, landing headshots in this type of melee focused game will always be satisfying. Raising Vitality for extra HP is always a fine idea, especially early game. There's little need to scale into elemental magic as the arrows have elemental types. As such, leaning toward more Agility based weapons is the most efficient strategy stats wise. If the Ranger does get into a close ranged scrap, once the enemy disengages, they can let loose with specialized arrows to trigger debuffs or elemental damage before getting back in and finishing them off with their axe.Īxe, Bow, Oak Arrows, Poison Arrows, Light Shield, Medium ArmorĪgility is the primary stat for the Ranger as it synergizes with the bow's damage. ![]() While no slouch in melee range, the Blackfeather's best strategy is to begin combat from afar, aiming manually and landing headshots for critical damage. A ranged archetype with two types of arrows at their disposal. ![]()
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